Powering the Internet of Life
Build reality. Together.
Your coding agent writes it, a link opens it, everyone plays in it. On the web, desktop and mobile.

A WebGPU engineA Rust core, rendering in the browser
One TypeScript SDKIn the idioms three.js developers know
Multiplayer built inShared scenes that stay in sync
AI on the deviceCut-outs, tracking and clean speech
The platform
Everything a 3D app needs, from one place
Built for agents
People write code. Agents write scenes.
Code or a scene file: both drive the same engine.
- Scene files. Typed JSON an agent can write.
- Familiar code. three.js idioms.
- One engine. Same result either way.
{ "version": 2, "entities": [ { "id": "room", "components": { "prefab": { "url": "room.glb" } } }, { "id": "keylight", "components": { "spotLight": { "position": [2, 3, 1], "direction": [0, -1, 0], "intensity": 60 } } } ]}Developers
Start building in minutes
- 1
Get your key
Create an account and an app.
- 2
Install the SDK
npm install realityos - 3
Open a sample
Clone one and hand it to your agent.
Samples
A game starter, a sample app and a 3D viewer, on GitHub.
Available at launchDocs
Quickstart, the SDK reference and multiplayer guides.
Available at launchEvaluation terms
Free to build and test, with no time limit. Shipping to real users needs a commercial licence: talk to us.
AI on the device
Vision and audio AI, inside the engine
Cut-outs, tracking and clean speech, on the device.
- Cut-out. People placed in 3D.
- Tracking. Face, head and hands.
- Clean speech. Noise removed.
Camera
Microphone
RealityOS engine
Person cut-outFace and headHand gesturesAuto-framingClean speech
Your app
Processed on the device, on its own GPU and CPU
Maya KleinJon ParkRavi Shah
HOLOHLive
AiredTVBuilt on it
IndieBoxBuilding on the SDK
Plasmon StudioBuilding on the SDK
Get started
Request access
RealityOS is invite-only for now. Requests open at launch. Write to info@holoh.com meanwhile.
Free to build and test. Evaluation terms
Create your account